Volume Twenty-Two - "Endgame"
Book One - "Mechanisms"
The endgame start is a number that varies. The endgame start is 0;
Endgame is a scene. Endgame begins when the player is a pumpkin. [Endgame does not end.]
A pumpkin is a person[Damn I7's type system!] in Olympic Garden. The description is "Large. Round. Orange. Stem on top. Immobile."
Eternity is a region.
Olympic Garden is a room in Olympus. Macedonian Hillside is a room in Macedonia.
Ruined Villa is a room in Eternity. Pumpkin Patch is a room in Eternity. Atomic Wasteland is a room in Eternity. Ant-Man Kingdom is a room in Eternity. Deep Space is a room in Eternity. Black Hole is a room in Eternity.
Test endgame1 with "z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z".
Test endgame2 with "z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z/z".
Instead of doing anything other than arising, praying, going, waiting or looking when the player is a pumpkin, say "Pumpkins can't do anything that complicated."
Instead of going up when the player is a pumpkin:
if the player is not warned_about or the player is boinked, instead try going down;
try arising.
Instead of going when the player is a pumpkin:
say "Pumpkins can't do anything that complicated.";
stop the action.
Instead of looking when the player is a pumpkin, say "Although you lack sensory organs, you are still somehow dimly aware of your surroundings."